I am an indie game designer. Here’s what I make:

Ironstrike (VR, 2023) is a 4-player co-op roguelike featuring skillful physics-based swordplay, intricate gestural spellcasting, and dexterous archery.

Ironlights (VR, 2020) is a VR dueling game of skill, style, and strategy. It was designed to solve many of the problems associated with VR melee combat.

Astraeus (VR, 2018) is a real-time strategy game in which you build an asteroid mining network. It was originally prototyped for an online reality show, the Qualcomm VR Developer Challenge.

Skylight (VR, 2017) is a turn-based strategy game about colossal space battles. It was originally released free to play on Gear VR, and was later re-released as a premium title on multiple VR platforms.

Auralux: Constellations (PC/Mobile, 2016) is a the sequel to Auralux, featuring the same minimalistic RTS gameplay but with the addition of many new features and twists to the gameplay.

Tactera (VR, 2016) is a VR tabletop real-time strategy game in which you control futuristic military forces on a virtual “holographic” tabletop.

Darknet (VR, 2014) is a VR strategy game themed around cyberpunk hacking. It was part of the very first wave of games on the Gear VR and has since found success on multiple other platforms.

Bombball (OUYA/PC, 2013) is a simple, abstract, and explosive 2-player eSports game. It was the winner of an award in the Ouya CREATE game jam and went on to be an OUYA launch title.

Auralux (PC/Android/iOS, 2011) is an ambient indie RTS game that simplifies the genre to its strategic core. Auralux features vibrant graphics and a simple procedural music system that adapts to the events in the game.

Small  Games  &  Prototypes

Ciess (PC/Mac + Oculus Rift, 2013), built for the 3-week VR Jam, is the prototype / predecessor to Darknet.

Theeri (Tabletop, 2013) is a fast-paced strategy card game inspired by famous dilemmas from game theory.

Farmpunk (Web, 2012) is a genetics-themed resource management game. Made in 2 days for the Indie Speed Run game jam.

Azure (Web, 2012) is a relaxing experimental game attempting to encode a message within gameplay. Based on a prototype from 2009.

Moralityball (Physical, 2012) is a sport / social experiment based on the Prisoner’s Dilemma. Exhibited at DCGames 2012.

Tic-Tac-Tec-Tuc-Toe (Whiteboard, 2012) is a team-based Tic-Tac-Toe variant that is meant to be played on an office whiteboard.

Turret (PC/Mac, 2011) is a simple FPS with tower defense elements. Built as a senior project in Digital Art.

Altruism (PC, 2010) is a simple action game that experiments with constantly shifting extrinsic and intrinsic rewards.

In The Village (Tabletop, 2010) is an educational cooperative card game that models a battle against malaria.

Alternex (PC, 2009) is an educational resource management game about energy. Won 2nd place at the 2009 Imagine Cup.

Meridian (PC, 2009) is a turn-based strategy game focusing on trades between short-term and long-term advantages.

Asp (PC/Mac/Linux, 2008) is a simultaneous-turn tactics game that robs the player of direct unit control.