Auralux (PC/Android/iOS, 2011) is an ambient indie RTS game that simplifies the genre to its strategic core. Auralux features vibrant graphics and a simple procedural music system that adapts to the events in the game.
Small Games & Prototypes
Bombball (Web/OUYA, 2013) is a simple 2-player eSports game. Won Best Controls award in the 10-day CREATE game jam.
Farmpunk (Web, 2012) is a genetics-themed resource management game. Made in 2 days for the Indie Speed Run game jam.
Azure (Web, 2012) is a relaxing experimental game attempting to encode a message within gameplay. Based on a prototype from 2009.
Moralityball (Physical, 2012) is a sport / social experiment based on the Prisoner’s Dilemma. Exhibited at DCGames 2012.
Tic-Tac-Tec-Tuc-Toe (Physical, 2012) is a team-based Tic-Tac-Toe variant that is meant to be played on an office whiteboard.
Turret (PC/Mac, 2011) is a simple FPS with tower defense elements. Built as a senior project in Digital Art.
Advice (Web, 2011) is a conversation game that mimics an instant messaging client. Built as a senior project in Game Design.
Ghostwriter (PC, 2011) is a simple rhythm game that is meant to explore a tie between gameplay pacing and music.
Plasmodium (PC, 2010) is an educational resource management game about malaria. Built for the 2011 U.S. Imagine Cup.
Altruism (PC, 2010) is a simple action game that experiments with constantly shifting extrinsic and intrinsic rewards.
Maestro (PC, 2009) is a music game in which the player matches the mouse’s activity to that of their own music.
Alternex (PC, 2009) is an educational resource management game about energy. Won 2nd place at the 2009 Imagine Cup.
Meridian (PC, 2009) is a turn-based strategy game focusing on trades between short-term and long-term advantages.
Eschaton (PC, 2008) is a simultaneous-turn RPG battle system that aspires to produce cinematic replays.