I am an indie game designer. Here’s what I make:
Skylight (VR, 2017) is a turn-based strategy game about colossal space battles. It is the successor to Tactera, and was released free to play on Gear VR.
Auralux: Constellations (PC/Mobile, 2016) is a the sequel to Auralux, featuring the same minimalistic RTS gameplay but with the addition of many new features and twists to the gameplay.
Tactera (VR, 2016) is a VR tabletop real-time strategy game, available for the Gear VR and coming soon to other headsets.
Darknet (VR, 2014) is a VR strategy game themed around cyberpunk hacking. It is currently released for the Gear VR and Oculus Rift, with support for other platforms on the way.
Bombball (OUYA/PC, 2013) is a simple, abstract, and explosive 2-player eSports game. It was the winner of the Best Controls award in the 10-day Ouya CREATE game jam.
Auralux (PC/Android/iOS, 2011) is an ambient indie RTS game that simplifies the genre to its strategic core. Auralux features vibrant graphics and a simple procedural music system that adapts to the events in the game.
Small Games & Prototypes
Ciess (PC/Mac + Oculus Rift, 2013), built for the 3-week VR Jam, is the prototype / predecessor to Darknet.
Theeri (Tabletop, 2013) is a fast-paced strategy card game inspired by famous dilemmas from game theory.
Farmpunk (Web, 2012) is a genetics-themed resource management game. Made in 2 days for the Indie Speed Run game jam.
Azure (Web, 2012) is a relaxing experimental game attempting to encode a message within gameplay. Based on a prototype from 2009.
Moralityball (Physical, 2012) is a sport / social experiment based on the Prisoner’s Dilemma. Exhibited at DCGames 2012.
Tic-Tac-Tec-Tuc-Toe (Whiteboard, 2012) is a team-based Tic-Tac-Toe variant that is meant to be played on an office whiteboard.
Turret (PC/Mac, 2011) is a simple FPS with tower defense elements. Built as a senior project in Digital Art.
Advice (Web, 2011) is a conversation game that mimics an instant messaging client. Built as a senior project in Game Design.
Plasmodium (PC, 2010) is an educational resource management game about malaria. Built for the 2011 U.S. Imagine Cup.
Altruism (PC, 2010) is a simple action game that experiments with constantly shifting extrinsic and intrinsic rewards.
In The Village (Tabletop, 2010) is an educational cooperative card game that models a battle against malaria.
Maestro (PC, 2009) is a music game in which the player matches the mouse’s activity to that of their own music.
Alternex (PC, 2009) is an educational resource management game about energy. Won 2nd place at the 2009 Imagine Cup.
Meridian (PC, 2009) is a turn-based strategy game focusing on trades between short-term and long-term advantages.