See the demo reel for a summary of these games.
Auralux: A minimalistic RTS that attempts to essentialize the genre.
Auralux is my first commercial game, released in January 2011. It received over 65,000 downloads and has received excellent reviews. It costs $5, but it was successfully launched with a "free for 24 hours" promotion on reddit.com.
Alternex: An educational resource management game about alternative energy strategies.
My submission to the 2009 Imagine Cup game competition. Alternex tries to make an educational point by modeling a real system within a game that's fun in its own right.
Azure: A smaller, experimental game designed to create a relaxing gaming experience.
Azure was my attempt to do something different than my previous space combat games. The gameplay is designed to be meaningful and able to elicit emotions other than the usual fiero.
Meridian: A 2D turn-based tactics game, developed during my sophomore year of college.
Meridian is about pressure. You and the enemy start on equal terms, and you are both incentivized to use your limited reinforcements cautiously and deliberately.
Asp: Another turn-based tactics game, and my first college project.
Asp was inspired by the high-strategy squadron-based space combat of the sort depicted in Ender's Game and Star Wars. I was inspired by the image of lots of little ships, zipping around, all following an unseen but understood grand plan.
In The Village: A card game for malaria education
In The Village is a card game that models the spread of malaria in a small village, featuring cooperative gameplay. It has been picked up by Tiltfactor, Dartmouth's game lab, for further development.
Prototypes: My game experiments, not yet expanded into full games.
After inspiration hits me, I'll often do a small prototype to test my idea's fun factor. For various reasons, sometimes I have to shelve that prototype until a later date.