I blame my mother. When I was a child, she made me playtest educational games so she could figure out which ones to use in her classrooms. It was a slippery slope from JumpStart to Oregon Trail to Civilization II to Command and Conquer. I started making my own games as soon as I could, and I never stopped.
When I entered college, I started to seriously apply myself to the art of game design. Here's a list of my significant game projects so far. In my junior year I created an independent major in Game Design, and I took a double major in Computer Science modified with Digital Arts.
I officially broke into the games industry at the start of 2009 as a QA Tester Intern for Bethesda Softworks. Since then, I won 2nd place in the 2009 Imagine Cup game development competition in Cairo, returned to Bethesda for another stint in QA, released my first commercial game (Auralux), and started working as a tech designer at Sony's Santa Monica Studio.