I’m a solo indie game designer working out of San Diego. I make minimalistic, abstract games.
You can contact me at firstname.lastname@example.org.
Video games have been a part of my life for literally as long as I can remember. My mother started me out by having me playtest educational games for her students. It was a slippery slope from JumpStart to Oregon Trail to Civilization II to Command and Conquer. When I started learning how to program, I immediately began making my own games, and I never stopped. I finished six small games before the end of high school.
At Dartmouth College I created my own major in Game Design, won 2nd place at the international Imagine Cup 2009 game dev competition, and officially broke into the games industry as a QA Tester Intern for Bethesda Softworks. I made nine more games while I was a student, plus some smaller prototypes. One of those games was Auralux, my first commercial title, which found a small audience on PC and (much later) a large audience on iOS and Android. Later, I worked as a tech designer intern at Sony’s Santa Monica Studio and spent a year as the Lead Game Designer at MetroStar Systems.
In November 2012, I quit my job, moved across the country, and started working full-time as an indie game designer. My second commercial title was Bombball for Ouya, Mac, and PC. In late 2013, I won the Oculus VR Jam with a prototype called Ciess. Now, I’m working on turning Ciess into a full game, set to release alongside the Oculus Rift. It’s by far the largest project I’ve ever worked on.
So far, this whole game development thing has been awesome.