Hi! I’m E McNeill. I’m a solo indie game designer in San Diego. I’m best known for my VR strategy games. (Also for my reality show stardom and my bread-baking hobby!)

I am a “progressive formalist” game designer with a broad interest in all kinds of games. I mostly work solo, but I’ve always depended on help from talented artists, composers, and others. I’m keeping very busy with new projects most of the time, but if you’d like to work together, if you have feedback for me, or if you want to chat about game stuff, feel free to drop me a line.


My mom, a teacher, tested educational games on me. I was pretty much doomed to love games after that.

In 2011, my final year of college, I launched my first commercial game: a minimalistic RTS called Auralux. It later found success on mobile platforms, which allowed me to go indie full-time in late 2012.

Not long after that, I got an Oculus Rift prototype. After winning an early VR game jam, I decided to make Darknet, which launched in the very first wave of games for the Gear VR in 2014. I followed that up with a series of 3 VR strategy games: Tactera (2016), Skylight (2017), and Astraeus (2018).

I’ve fallen into the role of “VR strategy guy”, which is fine with me, although I have also helped to build Auralux: Constellations (a sequel to Auralux) and Squeelings (a mobile puzzle game). I also continue to design games on the side for fun, including non-VR and non-digital games.