I’m a solo indie game designer working out of San Diego. I make minimalistic, abstract games.
You can contact me at firstname.lastname@example.org.
Video games have been a part of my life for literally as long as I can remember. My mother started me out by having me playtest educational games for her students. It was a slippery slope from JumpStart to Oregon Trail to Civilization II to Command and Conquer. When I started learning how to program, I immediately began making my own games, and I never stopped. I finished six small games before the end of high school.
At Dartmouth College I created my own major in Game Design, won 2nd place at the international Imagine Cup 2009 game dev competition, and officially broke into the games industry as a QA Tester Intern for Bethesda Softworks. I made nine more games while I was a student, plus some smaller prototypes. One of those games was Auralux, my first commercial title, which found a small audience on PC and (much later) a large audience on iOS and Android. Later, I worked as a tech designer intern at Sony’s Santa Monica Studio and spent a year as the Lead Game Designer at MetroStar Systems.
In November 2012, I quit my job, moved across the country, and started working full-time as an indie game designer. My second commercial title was Bombball for Ouya, Mac, and PC. In late 2013, I won the Oculus VR Jam with a prototype called Ciess. Now, I’m working on turning Ciess into a full game called Darknet, set to release alongside the Oculus Rift. It’s by far the largest project I’ve ever worked on.
So far, this whole game development thing has been awesome.